The legal case above shows how the video games and movies can affect the behaviors of the player negatively.
VIDEO GAME REGULATION TO THE MONITORS
Over the years many laws have been proposed to regulate the contents in the videos, music, magazines and other forms of media and more so to the children and young people who are under the age of 18 years. These legislations focus on how suitable the contents of these media are to the audiences who are targeted. The look at the suitability of the contents in regards to issues like violence, sex, profanity, substances abuse, impudence and other types of contents that are suitable for mature people only. Some of these legislations for instance will aim to restrict those who distribute videos not to sell or rent those videos to those people who are under 18 years. Other seeks to restrict movie theaters to select the contents of the movies they are showing to the underage. For the past few years the debate that is in the public domain is whether the state government and the local governments should enact the laws that should stop the sale or rental of those video games that are sexually explicit or excessively violent to the children who are below eighteen years. This paper will focus on the reasons why these legislations need to be passed by state and the local governments.
NEGATIVE IMPACTS OF VIDEO GAMES TO THE CHILDREN
According to the research that was carried by Gentile et al (6), there is a drastic increase in the number of hours that adolescent boys and girls are playing video games recently. On average adolescent boys are spending about thirteen hours per week on the video game while adolescent girls are spending about five hours per week on the same. This means that there will be increased impacts of these video games on the lives of these teenagers both positively and negatively. One feature of the video game is that they require the players to become part and parcel of the game and not just watching like in the case of movies. The player shares in the experiences of the game which make the player to see the reality in the game. This will shape the perceptions of the player towards life experiences which may affect the player either positively or negatively though there some positive impacts of video games to the children such as increased computer literacy, the negative impacts far outweigh the benefits of these video games. This calls for the need of the government and other agencies to intervene in order to control this timely bomb that will affect lives of children now and even in days to come. Video games and other television programs will affect the performance of the children in school. Children who spend a lot of time and more so on the weekdays watching television or playing games are likely to perform poorly in the school.
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